AI Insights · Timothy · October 2021
Top 5 First Person Games on iOS in Sweden: Q3 2021 Performance
Discover the performance trends of the top 5 first person games on iOS in Sweden during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 first person games on iOS in Sweden showed varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these metrics.
Minecraft by Mojang saw a fairly consistent revenue stream, peaking at around $17.6K in late July. Weekly downloads fluctuated slightly, averaging around 150 downloads per week. Active users started strong with over 55K in early July, but saw a gradual decline to around 41K by the end of September.
Fishing Clash: Sport Simulator from Ten Square Games S.A. experienced notable revenue growth, peaking at approximately $18K in the last week of September. The game’s downloads reached a high of 1.2K in early August, then tapered off to about 120 by the end of the quarter. Weekly active users mirrored this trend, starting at around 6.9K and ending the quarter at approximately 6.4K.
Call of Duty®: Mobile by Activision Publishing, Inc. displayed varied revenue trends with a peak of $17.7K in late August and another surge to $13.3K at the end of September. Downloads were relatively stable, ranging between 1.3K and 2.4K weekly. Active users remained strong, starting at around 64K in early July and concluding the quarter at approximately 53K.
Chapters: Interactive Stories by Crazy Maple Studio, Inc. had a steady revenue performance, peaking at $5.3K in late August. Weekly downloads were modest, fluctuating between 21 and 141. Active users maintained a stable trend, averaging around 1.5K throughout the quarter.
Raft® Survival - Ocean Nomad from Survival Games Ltd saw consistent revenue, with a peak of approximately $3.6K in late August. Downloads varied significantly, reaching a high of 2.8K in early August and dropping to around 733 by the end of September. Active users showed a similar trend, starting at around 3.8K in early July and ending at approximately 3.1K.
These insights highlight the dynamic nature of the mobile gaming market in Sweden, particularly for first person games on the iOS platform. For more detailed insights and data, visit Sensor Tower.